6/10/2023 0 Comments Ghostrunner sword locations![]() ![]() ![]() Speaking of checkpoints, Ghostrunner is thankfully very generous with theirs. As it is, expect to be resetting checkpoints a lot while you find the shields. These are great for mixing up the formula, though it can get a little messy as the levels ramp up in complexity. Some enemies will even have shields that need to be disabled, with hints on the enemy to the direction of the shield. Depending on their guns, enemies will always fire in fixed bursts, meaning you’ll have to keep track if you want to be sure of how safe it is to go before they reload. There’s also some pretty neat enemy design at play, too. It’s a great risk-reward, and anyone who says deflecting bullets with a sword isn’t cool is a liar. The Ghostrunner is capable of timing blocks, in order to reflect bullets back at unfortunate targets-to-be. ![]() There’s alot more to the combat than simply not getting shot. That’s not to say there’s not still fights, though. This can make a huge disparity in runs- either you gracefully clear a whole platform, or things go laughably bad and you’re back at the checkpoint before you even realized you’d loaded in. That is to say, enemies are simply part of the puzzle, rather than elaborate combat encounters Since you die in one, you’ll need to plan your moves very carefully. The game technically has combat, though it’s a lot more similar to the combat encounters of Hotline Miami. Let the battles begin! Combat Puzzles Ahoy! Thankfully, I don’t need an immersive world to be a cool cyber ninja. Thanks to Ghostrunner’s corpse-run nature, you’re probably going to end up dying a lot as a result of these, so you’ll need to get to that point where you remember the rhythm of grappling, rather than relying on the visual cue of it. A lot of the grappling points only become visible to you mid-jump. Probably the most stress-inducing tools you’ll use is the grappling hook. It’s really helped by the fact this game has an amazing soundtrack, and the beats of the music will often guide you through these platforming sequences. These feel really good to do, as they’re very much about getting the timing just right. You’ve also got parkour options, as mandatory of the action-platformer genre. Considering you die in one hit, it’s a great way to outsmart a bullet that you didn’t initially see coming. This not only allows you to slow down time, but also allows you to do more complex aerial maneuvers. One of my favorite skills the Ghostrunner can use is a timestop. Now that the full game’s out, we get to see just how crazy the Ghostrunner can get with his moveset. We got a very basic glimpse at the stuff you can do when we tried out the demo a few weeks back. Sure, there’s combat encounters, but the combat is just a way to get the adrenaline junkies into the idea of solving puzzles. Ghostrunner fits into one of my favorite niches, the action-platformer. If anything, it’s the lack of ambition on the game’s part to do anything more than just a generic “evil person bad UPRISING is the only way” story that stops the game from registering as anything memorable. Similarly, the soundtrack is also amazing, fully immersing you with that grungey techno beat. As previously mentioned, the 3D assets used are top-notch, especially if you love gritty sci-fi. That being said, the individual components of the game are great. While everything looks good, the lack of any real character to the game pulls it down because there’s no real shorthand to describe it since it blends in so well. Even the names sound super generic, like it was trying to prove it was part of the genre. It’s not necessarily a bad story, it just doesn’t feel like it went far enough to really make the story its own. You’re also guided by a voice in your head called “The Architect”, the former master of Dharma Tower. You are a Ghostrunner, a robot ninja that’s been repurposed by the Rebellion and is now seeking to overthrow the “Keymaster”. Sure, everything technically looks good- full credit to the art team for that- but it has the habit of looking like just another Cyberpunk game.Įven the game’s story isn’t particularly riveting. Outside of the game’s penchant for death pits, the game doesn’t actually do anything visually new with its design. Follow us on Twitter Follow and Tweet us Tweet to though, it can feel kind of drab. ![]()
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